The rest of his models are a treasure trove for students (in my opinion). The gateway for me was a guy called Chris Kuhn and his Enterprise B model, just playing with that, looking at how he used mesh lights, UV, mirroring really opened my eyes to how it all worked. However if you are like me, just getting started was actually the block. I did have a version of the corridor where they were a bit more primary red and a loads of tutorials blender and youtube are completely riddled with them. Yes I am trying to limit the palette, red and blue seem to be the colors that come up again and again so I decided to lean into them and see what works.
The EnterpriseD is still famous for its sweeping lines but there are a limited number of angles that it Hearts of Qo'nOs It works for me, I feel it is a ship that gets work done and has interesting angles. The main ship is the Cassiopeia, which is a Constellation Class no constellation love? I feel the constellation class is the most Star Wars/ILM ship they ever did, they tired to make the ship a bit more interesting to shoot by gluing on extra bits.
#GRYPHON CLASS RUNABOUT SERIES#
The goal is to achieve a toon look that is consistent with what cartoons were like then (as opposed to now) so Ulysses31, G.I Joe, Transformers, Akira, Batman Animated series etc etc. It is set between the movies and next generation, because I love those ship designs. My in world head canon is that there was a trek cartoon tv show attempted in the early 90s, after Star Trek VI, called Age of Warp.
However trying to back convert an existing mesh into something freestyle friendly is almost as much work as starting from scratch, so I did that instead. There are some interesting shaders and using freestyle to get a fun look. I wanted a toon looking trek ship for ages.
I was always interested in a trek cartoon, until last year that hadn't been heard of in 40 years.Īny way, I have been playing around in Blender for years, but never modelled any thing. I have been toying with an idea for a Star Trek show fan film for years. I would like to share some of my work in progress.